Game Overview & Strategy

Game & Season Info

General Design Rules:

  • Maximum STARTING CONFIGURATION Height: 4 ft. 4 in.

  • In the HANGAR ZONE, maximum height 5 ft. 6 in. During match play, the robot may not exceed a height of 4 ft. 4 in. except if it is in the HANGAR ZONE.

  • Maximum FRAME PERIMETER: 120 In.

  • Maximum extension beyond FRAME PERIMETER: 16 in.

  • Maximum weight: 125 lbs, excluding bumpers and battery.

  • Robots are not allowed to catch CARGO from the UPPER EXIT, deliberately or not.

  • Make sure the robot can fit through a doorway.

Bumpers:

  • We will use bumpers that protect all sides and corners on the robot.

  • If we cut out a section of the frame, there must be AT LEAST 6 in. of frame from each corner.

  • BUMPER ZONE: from the floor up to 7.5"

  • Bumper weight limit: 15 lbs

  • Bumpers constructed of 3/4" Plywood, width 4.5 - 5.5 inches.

Wiring:

General Game Play Notes:

Climbing:

  • G208: If a robot is contacting MID, HIGH, or TRAVERSAL RUNGS, you're protected from contact.

  • G208: Robots must stay out of the opponent's HANGAR ZONE during the final 30 seconds of the match.

  • No rule prevents a robot from starting to climb before the last 30 seconds of the match.

Autonomous:

  • Pre-Load 1 CARGO.

  • During AUTO, do not cross over to the other side of the field.

  • The HUMAN PLAYER can shoot CARGO into the UPPER HUB from the TERMINAL AREA - only during AUTO.

Teleoperated:

  • No "straddling" the LOWER EXITS.

  • We are allowed to hold 2 CARGO at a time.

  • Robots are protected while contacting their own LAUNCHPAD.

  • CARGO may only be introduced into the ARENA by a HUMAN PLAYER through the GUARD on the TERMINAL.

Scoring:

Arena

Our Robot Will...

  • Pick up Cargo from the floor, possibly while bouncing.

  • Hold 2 Cargo.

  • Score Cargo in the (upper or lower?) Hub.

  • Score from the Fender or close to the Fender.

  • Climb to the Low and Mid Rung.

  • Be able to play defense.

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