Game Overview & Strategy
Last updated
Last updated
Maximum STARTING CONFIGURATION Height: 4 ft. 4 in.
In the HANGAR ZONE, maximum height 5 ft. 6 in. During match play, the robot may not exceed a height of 4 ft. 4 in. except if it is in the HANGAR ZONE.
Maximum FRAME PERIMETER: 120 In.
Maximum extension beyond FRAME PERIMETER: 16 in.
Maximum weight: 125 lbs, excluding bumpers and battery.
Robots are not allowed to catch CARGO from the UPPER EXIT, deliberately or not.
Make sure the robot can fit through a doorway.
We will use bumpers that protect all sides and corners on the robot.
If we cut out a section of the frame, there must be AT LEAST 6 in. of frame from each corner.
BUMPER ZONE: from the floor up to 7.5"
Bumper weight limit: 15 lbs
Bumpers constructed of 3/4" Plywood, width 4.5 - 5.5 inches.
G208: If a robot is contacting MID, HIGH, or TRAVERSAL RUNGS, you're protected from contact.
G208: Robots must stay out of the opponent's HANGAR ZONE during the final 30 seconds of the match.
No rule prevents a robot from starting to climb before the last 30 seconds of the match.
Pre-Load 1 CARGO.
During AUTO, do not cross over to the other side of the field.
The HUMAN PLAYER can shoot CARGO into the UPPER HUB from the TERMINAL AREA - only during AUTO.
No "straddling" the LOWER EXITS.
We are allowed to hold 2 CARGO at a time.
Robots are protected while contacting their own LAUNCHPAD.
CARGO may only be introduced into the ARENA by a HUMAN PLAYER through the GUARD on the TERMINAL.
Pick up Cargo from the floor, possibly while bouncing.
Hold 2 Cargo.
Score Cargo in the (upper or lower?) Hub.
Score from the Fender or close to the Fender.
Climb to the Low and Mid Rung.
Be able to play defense.